Changelog version 1.0.0.4031

Campaign

-Fixed a bug that forced starting in turn 2 in all missions

-Fixed a bug in mission logger, not checking already colonized planets,
if you have to colonize x planets

Savegames

-Fixed that waypoints were not saved in campaigns (not working in older
savegames)

-Fixed a bug that caused ships had more life after loading from
savegames than before

-Fixed a bug: deep space structures in construction stopped being
build up after loading

Network

-Added port probing support (when creating a multiplayer game, the
server checks if the game is reachable and gives corresponding feedback.
If this happens, you should check your port forwardings)

General

-Fixed a possible crash when selecting multiple objects in starsystem
view (ships, deep space structures, orbital structures)

-Fixed a bug that caused deep space structures in construction to work while
they are completed

-Fixed a bug that objects in asteroid fields could not be selected

-Fixed a bug when building human shields on a ship extremely raised the
shipcosts

-Hitpoints of corvette class ships reduced

-Added a max frame limitation if you are inside the mainmenu

More...