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Thread: Ways to make zombie mod better?

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  1. #1
    Queen of the Internet Kung Fu Master
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    Zombie Cloaking would only work on certain maps that I hand pick.
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  2. #2
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    Quote Originally Posted by NatalyaAF View Post
    Zombie Cloaking would only work on certain maps that I hand pick.

    nat what about adding zombeh classes? i already made them up but i dont think you read it last time

    -poisen zombie 10000 Hp 5% pushback 1000 gravity (uses the poisen zombie model)

    -fast zombie 3000 Hp 100% pushback 300 gravity (can leap to enemys by crouch jumping)[uses the fast zombie model]

    -climb zombie 5000 Hp 30% pushback 800 gravity (instead of breaking cades with E they can climb walls with E key)[could use the zombine model (from HL2)]

    -normal zombie 7000 Hp 50% pushback 800 gravity (uses normal zombie model)

    -headcrab zombie 2500 Hp 60% pushback 700 gravity (zombie with low Hp but when dead the player can be a headcrab in thirdperson that has 500 Hp when jump it leaps and if it gets on the enemys head its turns him into a zombie but if it hits somebody on the body it takes 4-5 hits to kill him)
    if there is you could change the hitboxes and make the creadcrab able to jump in windows > [the headcrab zombie thing can take a lot of scripting]

    and insted of adding a cloak you should add antidotes for 4 credits

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