Changelog version 1.0.0.4154
Ship editor
- Fixed a bug that changed your currently built ships into another layout if you deleted the corresponding layout during build.
- Xor space stations should now work correctly
- Added a name suffix to different structures to reflect the actual structure level
- Fighter launchpad removed from the techtree, since functionality is working correctly

Planet management
- The construction of ships is now spaceyard size dependent
o Small Spaceyard -> Corvettes, Frigates
o Medium Spaceyard -> Corvettes, Frigates, Destroyer, Cruiser
o Large Spaceyard -> Corvettes, Frigates, Destroyer, Cruiser, Battleships
- Spaceyard tooltips are adjusted accordingly to the changes
- Spaceship and structure layouts are now grayed out if you don't have an appropriate spaceyard on your planet or if you don't have enough resources
- Calculations of build times for spaceship layouts and structures fixed
- Slightly changed planet slot tooltips to reflect the relation to associate buildings
- Fixed that a canceled ship construction would not correctly be removed from the shipyard
- Fixed a bug that could freeze all budget shift sliders on the sub categories

AI
- AI should now look out for Xeno Ruins and is able to built Xeno Camps in the galaxy

Campaign
- Human EP3: Fixed the research of xeno ruins goal not being fired correctly
- Human EP4: Renamed several Xor structures

General
- Kalypso launcher removed
- Fixed a crash if you destroyed orbital buildings in battle
- Fixed a crash when you explored xeno camps but has already everything researched
- Fixed a bug that the french version had no voice output in cutscenes
- Increased hitpoints of orbital structures
- Weapon tooltips: added infos about slot sizes
- Corrected several misspellings

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