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Thread: Valve Source Models -- WTF Are They?

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  1. #1
    Єlιtus mєmєяєdus Pwnerator
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    Lemme help you out with that Nat =D

    dx80.vtx
    -> DirectX 80 Mesh Information [triangles, mesh, skin info
    dx90.vtx
    -> DirectX 90 Mesh Information [triangles, mesh, skin info
    sw.vtx
    -> Software Mesh Information [triangles, mesh, skin info
    xbox.vtx
    -> Xbox Compatable Mesh Information [triangles, mesh, skin info

    mdl
    -> Animation; Bounding Box; Hitbox; main Skeletal

    phy
    -> Stored collision data for the .mdl

    vvd
    ->Bone weights; normals; vertices; tangents and textures for the mdl.

    Remove the vvd; you still have an operational model, however the model will be completely invisible.

    Remove any of the others, and you will get the ERROR sign.
    [CENTER][FONT=Fixedsys][CENTER][SIZE=4][COLOR=Red][FONT=System][B]I reject your reality and substitute with my own.[/B][/FONT]
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  2. #2
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    Quote Originally Posted by khaotik View Post
    Remove the vvd; you still have an operational model, however the model will be completely invisible.


    lol now i know how to hid in stealth on zombie mod and they will never find me looooooooooool

    GOOD LUCK GUYS YA GONNA NEED IT LOL
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