An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Extended Scream Fortress VIII to run through November 16th, 2016
  • Fixed a problem causing some players to receive the incorrect number of Merasmissions
    • Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
    • Players who received too few Merasmissions will be able to quickly catch up to the intended amount
    • A small number of players who received too many Merasmissions will not receive any for the next few days

  • Fixed the Tome of Merasmissions displaying an erroneous maximum number
    • All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years

  • Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name))
  • Updated the model/materials for The El Paso Poncho
  • Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone)
  • Updated the localization files
  • Updated mvm_ghost_town to fix error models in the spawn rooms
  • Updated pl_fifthcurve_event (Brimstone)
    • Fixed RED players getting inside BLU's 2nd forward spawn
    • Fixed skull's teeth in hell being non-solid
    • Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round
    • Fixed some players dropping into hell's lava in rare cases
    • Fixed big pumpkin in RED 2nd base being non-solid

  • Updated pd_pit_of_death_event
    • Fixed an exploit which allowed players to enter the enemy spawn
    • Fixed enemy players teleported to the Underworld spawning in one another
    • Fixed finale particles not being drawn from certain distances
    • Fixed certain overlays not rendering
    • Increased damage over time dealt in the Underworld
    • Added climbable props to the platforms near mid
    • Added a nobuild to the area surrounding the portal
    • Added signs in spawns to make the second door more obvious
    • Adjusted respawn times so that the losing team will respawn faster
    • Adjusted health, ammo, and spellbooks around the map
    • Changed the Underworld buff to use the Purgatory buff from Eyeaduct
    • Players killed during the finale will now turn into ghosts
    • Decreased score limit from 5 to 4 points per player



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