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View Full Version : Eador: Masters of The Broken World - Update



siosios
06-04-2013, 12:15 PM
? Added German localization.
? Improved font texture for German and Polish versions of the game.
? Different icons for achievements (in-game only for now, will be available for Steam soon).
? Added additional check of the files integrity for the autoupdate system.
? Removed scrollbar from dialog windows. They are now scaled depending on the amount of text.
? Extended header in the statistics screen on the strategic map.
? Added ‘Lowest’ graphics preset in the settings.
? Added extended tooltips for spells on the city screen.

Fixed:

? Province’s resource not appearing based on the event results.
? AI heroes not getting experience from visiting arena.
? Inactive ‘Start battle’ button when entering arena’s tribune.
? Hero’s karma change when he’s watching fights from arena’s tribune.
? Dialog window covering units hire window on some events.
? Dialog window appearing above the window for choosing a guard during an event where player’s province with more than one guard is attacked.
? A bug causing hero’s negative mobility.
? Possible game crash during loading caused by ATI video cards.
? Possible game crash when saving profile.
? Game crash caused by switching from ‘Minimum’ to ‘Maximum’ graphics preset.
? Empty necromancy window appearance when the battle is finished.
? Generation of impassable tactical map.
? AI bug that prevented it from hiring the best guard available.
? AI bug that prevented it from hiring any guards at all.
? AI’s algorithm for battle result prediction.
? Simultaneous shooting of AI’s archers on the fastest battle speed.
? Resources becoming available after clearing any sight in a province instead of a certain one.
? Letters cutting in the strategic map’s statistics screen.
? Quests could be considered as complete when clearing sights in a non-quest province.
? Player’s heroes inability to leave a neutral province because of AI’s heroes (AI considered these provinces as passable).
? Incorrect display of change in gem / gold revenue caused by events.
? A bug that caused AI’s dead heroes to level up thus not letting it to resurrect them.

More... (http://store.steampowered.com/news/10762/)