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View Full Version : Eador: Masters of The Broken World - Update



siosios
05-18-2013, 03:22 AM
Improvements:
? Turn resolution code has been optimized, resulting in speed improvement during AI turns.
? Better support for scaling interface windows.
? Provinces under AI control will now trigger random events just like the player’s provinces do.
? Maximum zoom level on strategic map has been increased a little; the camera can be brought even closer to the ground level now.
? AI construction decisions have been improved.

Fixes:
? Fixed an error with the body of a slain hero taking too long to be delivered to stronghold.
? Fixed an error with AI heroes’ level computation, resulting in AI heroes gaining levels too fast.
? Fixed an error causing the AI to engage into battles with hopeless odds of victory.
? Fixed an error causing the AI to ignore the construction limits, such as constructing 5 first tier military buildings instead of 4.
? Fixed an error causing the AI to overspend on mercenaries.
? Fixed an error in construction window, when clicking to select the Great Temples set of buildings caused selection of the Matter Transmutation set instead.
? Fixed an error with unlocking the “Viva la Revolucion!” achievement.
? Fixed an error where the unit selected in the garrison window sometimes could not be deselected and dropped from cursor, resulting in the game getting stuck in the garrison window.
? Fixed a misguiding tooltip on a bottom panel button in the citadel interface.
? Fixed a tactical combat interface error with ending turn while a spell is selected.
? Fixed an error with a medal being awarded after winning a shard for conquering every province therein.
? Fixed erroneous display of access conditions for the third foreign quarter building of lizardmen allies.

More... (http://store.steampowered.com/news/10636/)