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View Full Version : Counter-Strike: Global Offensive Update Released



siosios
10-26-2012, 08:33 AM
Release Notes for 10/25/2012

[ SPECTATING ]
-&nbspResurrected SourceTV as 'GOTV.'
-&nbspAdded a map overview that displays players, events, grenade detonations, etc. Can be drawn on in a select-able colored pen when spectating or if the "sv_competitive_official_5v5" convar is set to 1 on the server or if the client convar "mapoverview_allow_client_draw" is set on the client (drawings are not currently networked to other players).
-&nbspAdded free camera to spectator modes cycle.
clamped hud_scaling to 0.95.
-&nbspAdded convar 'cl_spec_show_bindings' that toggles the visibility of the spectator key bindings.
-&nbspAdded spectator ability to toggle competitive scoreboard player data using the 'drop' command.
-&nbspExtended team clan name support to the Team Select Screen. To use team clan name, all humans should match their Team name in Games->Settings, or the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.'
-&nbspAfter halftime, teams no longer switch sides visually on the spectator screen, they now stay where they are and the team colors switch instead.
-&nbspCreated a server convar that lets you swap the default player side position manually (CTs on right and T's on left) called mp_spec_swapplayersides.
-&nbspMade the hotkey that's assigned to jump to a player not change after half-time.
-&nbspYou can now display a country flag next to your custom team name on the spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country code of the country you want to display.

[ CLASSIC COMPETITIVE ]
-&nbspIntroduced "Skill Groups", the new Skill Group emblems are now visible in the main menu and at the end of a competitive match. A players' Skill Group will be displayed after they achieve at least 10 competitive match wins.
-&nbspReworked conditions of valid match leaving: A vote to concede becomes available to the team that lost a player. Otherwise the match continues.
-&nbspNumber of players searching for a competitive match will display number of players compatible with the game type selected by player, for example players searching for "Dust II" will see a number of players searching for "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will see sum of all players searching for "Defuse Mission" or any specific defuse map, and so on.
-&nbspEstimated wait time for a competitive match now more accurately displays wait time based on the game type selected by player.

[ SERVER ADMINISTRATION ]
-&nbspAdded Save/Restore of match state.
&nbsp&nbsp&nbsp- Added convar 'mp_backup_round_file [fileprefix]' -- If set then server will save all played rounds information to files with this prefix. Backup file contains players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades and match score for first and second halves. In a case of a tournament server crash backup file can be loaded using ' mp_backup_restore_load_file'. The default is 'backup'
&nbsp&nbsp&nbsp- Added convar 'mp_backup_round_file_last' -- Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
&nbsp&nbsp&nbsp -Added concommand 'mp_backup_restore_list_files [number]' -- Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed (default 5).
&nbsp&nbsp&nbsp- Added concommand 'mp_backup_restore_load_file [filename]' -- Loads the specified backup file and applies players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match score for first and second half and starts next round.
&nbsp&nbsp&nbsp- Added convar 'mp_backup_round_file_pattern,' that defines the pattern for naming backup files using tokens. Example: %prefix%_%date%_%time%_%team1%_%team2%_%map%_round %round%_score_%score1%_%score2%.txt. The default pattern results in 'backup_roundNN.txt'
-&nbspWhitelisted 'mp_logdetail' convar.
-&nbspAdded convar 'sv_damage_print_enable', that determines whether damage given and received is visible in the console after a player is killed.
-&nbspAdded 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.
-&nbspMade all server cash_ convars notify players when they are changed.
-&nbspServers running with sv_pausable 1 will now correctly display 'server paused' UI element on clients when server is paused using 'pause' command.
-&nbspAdded mp_spectators_max convar to control how many spectators are allowed in a match.
-&nbspAdded convar mp_halftime_pausetimer that will indefinitely pause the halftime timer.
-&nbspAdded convar mp_warmup_pausetimer that will pause the warmup period indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.

[ PERFORMANCE ]
-&nbspPerformance improvements for users running on AMD systems.
-&nbspFixed a major performance problem for users running Bitdefender antivirus software.

[ BUG FIXES ]
-&nbspFixed two crashes that could happen if you were on a team and went to spectator team.
-&nbspFixed the timer display on the hud still showing even when the bomb was planted.
-&nbspFixed avatar scaling issues on the spectator hud as well as the issues that would place the player slot avatars offset some distance from where they should be.
-&nbspMade some adjustments to the specttor UI and regular hud to account for hud_scaling set really high.
Fixed a really bad bug where going from the lobby to a game could prevent players from having input. This would result in not being able to select a team or move around.
-&nbspChanged flashbang visual effect in Spectator mode so that it is updated when the target changes.

More... (http://store.steampowered.com/news/9207/)