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View Full Version : Sleeping Dogs Update Released



siosios
08-30-2012, 11:35 PM
Sleeping Dogs – Patch 1.5 Release Notes

Stability
? Improved CPU timing to reduce issues where the game plays too quickly
? Various fixes to improve stability and minimize crashes during gameplay
? Fixed an issue with the Bink video player which may improve stability during in-game videos such as the title screens

Controls & Camera
? New option added! Aim Soft Lock: Lets the player enable or disable aiming assistance from the game
? New option added! Mouse Free Look: Enables/disables camera auto-centering behind the player when using the mouse and on foot
? New option added! Mouse Raw Input: When enabled, input is sampled directly from the mouse which improves responsiveness and accuracy on supported mice
? New option added! Mouse Sensitivity: A modifier that determines how much speed is recorded from mouse movement
? Mouse camera logic has been reworked for improved precision (independent of the raw mouse input option)
? The Action Hijack binding is now independent of the Sprint/Parkour key value
? While driving players can now use the mouse to look up and down
? While driving the camera no longer immediately auto-centers when you stop moving the mouse
? The high-speed camera shake while driving has been reduced
? Mouse sensitivity no longer differs when Wei is and isn’t carrying a gun

UI
? Front End screens now support a button help bar that is fully interactive via mouse
? Users are now able to exit screens by pressing the Back button
? Corrected all issues when exiting a screen using the Backspace and Esc keys
? It’s now possible to switch sections by clicking on the corresponding icons or tab headers
? The mouse wheel will scroll through all relevant lists in the user interface
? Mouse hit regions have been fine-tuned throughout the front end to improve user experience

http://storefront.steampowered.com/v/gfx/apps/202170/capsule_231x87.jpg (http://store.steampowered.com/app/202170/)

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