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View Full Version : Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released



siosios
08-24-2012, 12:10 AM
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)

Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicableUpdated Steam binaries; fixes Linux crash on shutdown or restart


Team Fortress 2

Fixed a problem with items not displaying the correct styles
Added a new command "player_ready_toggle" for players to ready-up in MvM mode

Can be bound to any key in the Keyboard tab of the Options dialog


Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value
Fixed a few MvM sounds not being precached properly
Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users

Sound will play even if the game is minimized


Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions
Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games
Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")
Community requests

Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively




More... (http://store.steampowered.com/news/8717/)