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View Full Version : Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released



siosios
08-18-2012, 02:28 AM
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)

Updated client rate value to default to 30000 to improve network performance for most players

Rate was previously set by Steam’s Internet connection speed setting

Updated client rate value to be stored in the config.cfg file


Team Fortress 2

Fixed a crash caused by a string table overflow
Fixed a client crash related to the freeze panel
Fixed a client crash related to ragdolls
Fixed a client crash related to the Mann vs. Machine upgrade panel
Fixed a client crash related to Mann vs. Machine stats
Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
Fixed the Mann vs. Machine victory dialog getting stuck on the screen
Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
Updated upgrade icons to remove numbers
Fixed Sentry Busters picking disposable buildings as valid targets
Fixed an instance of the Sentry Buster sound looping endlessly
Updated the backpack image for Archimedes to fix an alpha channel problem
Updated the colors for The Battery Bandolier
Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
Removed console spew related to missing movement warnings
Updated the matchmaking ConVar tf_mm_strict

A value of 2 will hide the server from the server browser but will still allow direct connections


Updated Mvm_Mannworks

Adjusted clipping on left side drop down where bots may become stuck
Fixed lighting seam near base
Fixed vphysics prop error in console
Minor clipping pass on areas players may become hung up on




More... (http://store.steampowered.com/news/8674/)