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View Full Version : Wargame: European Escalation Update Released



siosios
07-05-2012, 08:39 PM
GAMEPLAY :

==> Adding a new map : ? Mecklenburg ?.
==> Adding a new game mode : ? Conquest ?. Seven maps will be available for this mode, including ? Mecklenburg ?, which can be played both against humans or AI.
==> Adapting two more actual maps for the ? Siege ? mode : ? Hold until relieved ? & ? None shall pass ?.
==> New game lobby interface (multi & skirmish).
==> Better visibility of the number of people in the ranked games.
==> Major tuning patch (see below).


BUG FIXING :

==> Fixing a bug causing a crash when a game host leave the lobby.
==> Fixing a bug causing a crash when using custom flares.
==> Fixing some rare bugs (when a command unit of the edge of a zone is forced to move into another, when loading infantry under fire into a transport, during some solo campaign’s briefings, ?).
==> Fixing a graphic bug on map ? Mlada Boleslav ? (solo campaign) & ? Open Range ? / ? Duel Field ? (multi). Therefore the patch’s weight ?


TUNING :

? GENERIC :

=> All flamethrowers are now restricted to direct fire. It means they need a LOS on target to fire.
=> All flamethrowers are now able to auto fire.
=> Aiming time for all flamethrowers decreased.

=> Aiming time for all ATGM decreased.
=> Fire range for all ATGM have been increased of +175m, except for both M47 Dragon.


? PACT :

=> 23mm ammunitions loadout for the Soviet ZSU-23-4V Shilka & NVA FlaKPz Shilka decreased from 4.000 to 2.000 rounds.
=> Fire range of the ZSU-23-4V Shilka increased from 1.575m to 1.750m.
=> Accuracy of the ZSU-23-4V Shilka increased from 3 to 4.

=> Fire range of the ZSU-23-4V1 Shilka increased from 1.575m to 1.750m.
=> Accuracy of the ZSU-23-4V1 Shilka increased from 4 to 5.

=> Fire range of the ZSU-23-4M2 Biryusa increased from 1.575m to 1.925m.

=> Replacing the actual (NATO

More... (http://store.steampowered.com/news/8341/)