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View Full Version : E.Y.E: Divine Cybermancy Updated



siosios
05-25-2012, 08:07 PM
Changelog v1.3:

Additions/Modifications:
? Updated: Improved AI and squad tactics.
? Added: Several new AI management options: sound detection, sight distance, shooting reaction time and shooting accuracy.
? Updated: All the NPC spawn and repop system has been reworked; NPC don’t spawn in your back anymore, for example.
? Updated: General latency reduced, especially on cm_new_eden, cm_noctis, cc_noctis, cc_purge and cm_purge.
? Updated: NPC spawn frequencies on cm_forgotten.
? Added: 43 new achievements.
? Added: Messages during death caused by PSI shocks, medkit overdoses and hacking.
? Added: Messages when players are hurt by PSI shocks, medkit overdoses and hacking.
? Removed: Christmas gifts and reindeers.
? Updated: Every magazine took in the armory now counts as one magazine, except for the Betty Boom.
? Updated: Change of the font used in game.
? Updated: Cubemap optimization on cc_falling.
? Updated: Animations played during the cyber-brain transaction between the Special Force and the Culter on cc_new_eden.
? Updated: Mapcycle.txt and maplist.txt filled with all cm_ maps.
? Updated: Synicle and Manduco NPC animations compiled outside of the main model.
? Updated: AI settings during the siege on cc_forgotten.
? Added: Music track on cm_dreams.
? Added: In coop campaign, if the master of fate leaves the game, the warp level is immediately launched in order to choose a new master of fate.
? Added: When a player dies or disconnects, their sentries and scrabouillors are now destroyed.
? Updated: Limitation of the velocity due to received damages.
? Added: Maximum number of active grenades at a same time.
? Updated: Improvement of the player respawn routine.
? Updated: Improvement of the spawning routine at the beginning of a level.
? Updated: The resurector does not kill nearby NPC and players anymore.
? Added: Using the Dragon on an enemy where the teleportation isn’t possible will kill the user.
? Added: The Deus Ex pushes away foes attacking it in close-range.
? Updated: Change of the electric box sound on cc_tuto.
Bug fixes:
? Fixed: Characters could be reset, deleted or lost in some cases.
? Fixed: Possible crashes on cm_forgotten and cm_sheep during the display of the objectives.
? Fixed: Crashes due to the use of Dragon or Invocation on a spawning player.
? Fixed: Possible crash with the Substitution Door.
? Fixed: Crash occurring when a player killed an unarmed player.
? Fixed: Hacking and PSI powers being usable through the quick actions interface during dialogues or while a player was dead.
? Fixed: Melee attacks that couldn’t hit in some cases.
? Fixed: Prototype Xium displayed instead of Prositium in researches.
? Fixed: Skills being able to increase to 120 when they reached 0.
? Fixed: Some cases in which grenades couldn’t be thrown.
? Fixed: The random assignment of the number of missions on the cm_ maps didn’t work.
? Fixed: Cases in which players could respawn and get immediately stuck on geometry after the use of resurectors.
? Fixed: Damages due to PSI drains could propel players far away.
? Fixed: Exploit with the snipers that gave the player an XP surplus.
? Fixed: The laser beam and the collision with the monorail didn’t do damage to players and could get them stuck on cc_ancient.
? Fixed: Areas where players could get stuck on forgotten center.
? Fixed: Bug of the invisible double agent on cc_forgotten.
? Fixed: Gerard Von Spectre being invulnerable to sentries on cc_forgotten.
? Fixed: Some current objectives weren’t saved on cc_forgotten.
? Fixed: If Dutch died on cc_monolith before the player reached the entrance gate to hack it, it would remain permanently closed.
? Fixed: Issues with some displacement surfaces on noctis.
? Fixed: Player respawn issues on the stairs on electric sheep.
? Fixed: Possibility to get stuck behind the statue in Rimanah’s office on temple.
? Fixed: Possible spawn kill from the NPC on cm_purge.
? Fixed: Brushes that could prevent the player from falling in some chasms on temple.
? Fixed: The elevator didn’t hurt players on cc_tuto.
? Fixed: Issue on a physical box of a door on cc_tuto.
? Fixed: Vermin NPC could spawn underwater on cc_tuto.
? Fixed: Some chasms that sometimes didn’t kill players on temple and noctis.
? Fixed: NPC spawn frequency too important and radius too small on cm_dreams, cc_purge and cm_forgotten.
? Fixed: Nodraw overlap with the main gate on cm_monolith.
? Fixed: Nodraw overlap with a door on cc_ancient.
? Fixed: TRK weapon appearing during its zoom deployment.
? Fixed: Elevator physics on cc_tuto.
? Fixed: Nocull property missing on the texture of the bottle gibs.
? Fixed: Hands texture incorrect for the player in first person view with the grenade.
? Fixed: Bad LOD setup and holes on the research briefcase.
? Fixed: Incorrect light projector texture.
? Fixed: Wrong design and incorrect physic box on the damaged water tank model on noctis.
? Fixed: Nocull property missing on some clothes textures for the punks.
? Fixed: Physics issues on the federal cops when their heads are cut off.
? Fixed: Chair model not compiled on cc_shadows.
? Fixed: Missing description for the Streumonic Complementarity.
? Fixed: Non-localization of the name of a door on cc_ancient in the french version.
? Fixed: Missing description for the Bioregeneration researches.
? Fixed: Visible tiling of some rock textures displayed on Noctis.
? Fixed: Definebones missing on the Carnophage models.
? Fixed: Missing icon for the Bosco in the armory.
? Fixed: Players being able to use the Medkit and PSI powers at an abnormal rate with an exploit.
? Fixed: The Dr. Hyde achievement could be unlocked under wrong circumstances.
? Fixed: Weapons not usable anymore after a death from a Triangular Gate.
? Fixed: Wrong icon displayed when a player was killed by a physical object.
? Fixed: Player animation missing when jumping and switching weapons.
? Fixed: Culter Heavy’s mission texture not being animated.
? Fixed: The Bosco model stayed on the ground after having been picked up.
? Fixed: FOV and fire continuity when the hack interface is displayed.
? Fixed: PSI powers could be activated during a weapon reload or a maintenance.
? Fixed: Glitches allowing to reach some undesired locations on several maps.
? Fixed: Possible problems with player respawns on monolith, cc_temple6, divine_cybermancy and cc_dark.
? Fixed: Collision problem with Mitch when the script stops on cc_ancient.
? Fixed: Nodraw overlap and model overlaps on temple.
? Fixed: Non-hostile NPC in some cases.
? Fixed: Mistake in the name of a mission on cm_new_eden and cm_monolith.
? Fixed: Blur of the TRK still displayed when Attack1 key was held.
? Fixed: Rate of fire exploit by switching weapons or fire modes.
? Fixed: Moving continuity during dialogue with a NPC.
? Fixed: Ability to use PSI powers and to reload while on a ladder.
? Fixed: Exploit allowing to shoot while running.
? Fixed: No limitation of the cybernetic implants depending on the researches done.
? Fixed: The “I’m feeling better...” text appearing on player’s death.
? Fixed: Holograms showing available levels were solid.
? Fixed: Nodraw face visible in Rimanah’s office on temple.
? Fixed: Missing soundscape on cc_falling.
? Fixed: NPC navigation issue in some areas on monolith.
? Fixed: Players spawn points were not the same as those of the master of fate.
? Fixed: The desks were destructible but the objects on it were static on temple.
? Fixed: Players could be stuck in mid-air while using an interface.
? Fixed: The door to minos stayed closed in coop.
? Fixed: The Kraaknagul couldn’t hit a crouched or small enemy.
? Fixed: The Deus Ex couldn’t always hit its target in close combat.
? Fixed: The Streumonic NPC couldn’t do damage in close combat to an enemy too high or on top of them.
? Fixed: Explosive charges in missions could get players stuck while planting them.
? Fixed: Various typo errors in texts.
? Fixed: The camera could go through players’ arms with the Betty Boom.
? Fixed: Incomplete message on cc_temple4.
? Fixed: Mission exploit on cm_noctis.
? Fixed: Blurred weapon icons in the armory.
? Fixed: In coop campaign, the missions depended on the host instead of the master of fate.
? Fixed: Exploit allowing to ignore the maximum weight limit carried by a player.
? Fixed: Power Conversion worked only when the player had Dermal Sheath.
? Fixed: Players could get stuck on a NPC if they used Invocation too close to it.
? Fixed: Players’ weapons switched between lowered and normal state when they were at a certain distance of an allied NPC.
? Fixed: Coop campaign progression blocked if the master of fate left the game.
? Fixed: Some ammunition had no weight.
? Fixed: Reno could be killed on Divine_Cybermancy.
? Fixed: Bug with the pacifist mission on cc_falling.
? Fixed: Grenades from the grenade launcher didn’t follow prop_physics, prop_ragdoll...
? Fixed: Patrol bug on cm_dreams.
? Fixed: Several corpses appeared for the mission “Find the corpse” on cm_forgotten.
? Fixed: Collision issue with the skybox on the warp level.
? Fixed: Menu_thumb texture missing for cc_point, cc_severed, zxdivine_cybermancy, cc_minos and cc_end.
? Fixed: Localization of some texts in French concerning hacking.
? Fixed: If the player used the PSI Wave when equipped with 444+katana, the 444 handgun that was not dual-wielded lost its ammunition.
? Fixed: Missing entity to limit the dropped weapons on forgotten center.
? Fixed: Error message when launching a dedicated server.
? Fixed: Reset of the options setup of the create server panel.

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