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View Full Version : Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released



siosios
05-18-2012, 07:35 AM
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)

Fatal engine errors are now written to the server log file
Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts

Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle



Team Fortress 2

Added The Sneaky Spats of Sneaking
Added new promotional items
Added koth_badlands to eligible quickplay maps
Added changelevel_next server command which changes to the next map in the map cycle
Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay
Fixed The Manmelter using the wrong muzzle flash effectFixed The Frying Pan not being positioned correctly for some classes



More... (http://store.steampowered.com/news/7999/)