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View Full Version : Sword of the Stars II: Lords of Winter Update Released



siosios
05-04-2012, 03:04 PM
r20995b
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Critical Fixes:
+ Fixed a stance selection related crash in combat.
+ Fixed the combat multiplayer de-sync that was on the list of known
issues in the last update.
+ Fixed a crash related to exiting multiplayer combat prematurely.
+ Fixed a rare animation-related crash in combat.
+ Fixed a rare system killer related crash.
+ Fixed a recent issue in combat that was preventing ships from being selected.
+ Fixed a crash caused by cancelling a mission for a node boring Zuul fleet.
+ Fixed a crash related to upgrading a station that had not been in combat.

Other Fixes:
+ Fixed known issues with movement on the government type graph.
+ Joker, GOOP and battle rider wing buttons now disappear from the HUD
when the selected ships are too far from the viewer.
+ Fixed an issue where players were getting multiple salvage projects
leading to the same tech.
+ Addressed issues where the AI player was bypassing fleet supply
limitations when sending out missions.
+ Fixed the issue where missiles were not colliding with the ghost ship.
+ Fixed an issue where fleet missions would get hung up in systems
with disabled relics or asteroid monitors.
+ Fixed the bug where effects from stations were active prior to
completion of construction.
+ Fixed a bug that was allowing players to slot any weapon into a
retrofitted design.
+ Fixed an issue where the system killer would not proceed on to the
next star system.
+ Fixed an issue where Leviathans were taking armor damage on the
wrong side in combat.
+ Fixed some flaws in the weapon ricochet calculations in combat.
+ It is no longer possible to see enemy ship tool tips.
+ Cleaned up some inconsistencies in the display of climate hazard ratings.
+ Fixed a bug that was allowing players to submit intercept missions
when no fleets were available to do so.
+ Fixed an issue that was causing overlapping stations to appear in
the system view and combat.

Additions:
+ It is now possible to set the number of initial planets for each faction.
+ Some general ship section and weapon tweaks.
+ Combat Algorithms technology now allows an additional two cruisers
instead of just one.
+ Battle Riders can now be launched by clicking the individual
squad/wing buttons associated with each ship.
+ Ships can now be retrofitted.

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