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View Full Version : Counter-Strike: Global Offensive Beta Update Released



siosios
03-23-2012, 07:39 PM
? Now Quick Match into Classic Map Cycle
- The map cycle is compose of Train, Nuke, Inferno, Dust, Dust 2, Italy, Office
- At the end of a match players will automatically cycle to a new map in the group
- New voting feature available to players via the in-game menu. Voting allows players to call a vote on the following:
- Kick Player
- Change Map
- Swap Teams
- Scramble Team
- Restart Match
- Surrender

Maps:
- Added Hostage map – Office

? Cs_italy
- Fixed missing texture error
- Fixed displacements inside solid
- Fixed balcony nav mesh
- Adjusted fog values

? De_inferno
- Updated Inferno radar
- Added optimized water to the fountain
- Added the water to the 2nd fountain too (near T spawn)
- Added vis blocking to ruins at fountain
- Updated inferno radar map
- Tuned fog values
- Pulled out fog band in 3dskybox
- Adjusted some model fade distances that were visually popping now
- Increased lightmap res on one surface that looked too dark

? De_stmarc
- Adjusted fog density
- Optimized tree models
- Turned off world shadowing on chain-link fence models so they cast better CSM shadows

? De_dust
- Increased life on helicopter from 15 to 25 seconds
- Added new helicopter path
- Adjusted fog values
- Adjusted various prop fades that were now exposed with new fog settings

? De_dust2
- Fixed red console errors with props that were set to use VPhysics, but have no collision hull
- Fixed odd shaped crack where door connects to wall
- Added new helicopter path

? De_lake
- Fixed gap in wall join
- Fixed reflection effect by the dock pops in/out too near
- Fixed bit of missing geometry
- Removed satellite dish from the roof
- Fixed players getting stuck on rope floats
- Trimmed water line along ground edge to minimize water overlap of geo
- Fixed 'apartments' place name

? De_train
- Tuned radar map image
- Adjusted fog values

Gameplay:
? Added new weapons:
- Mag7
- Sawed – Off Shotgun
- XM1014
- Negev

? Added Glock 18 to CT buy menu
? Adjusted player movement in response to pro player feedback with special thanks to J3di and pR
? Adjusted flashbang in response to pro player feedback: effect is 25% stronger and not blocked by players
? Changed it so players drop weapons when killed after being disconnected
? Added clinch to demolition mode. When a team has an insurmountable lead in a match the game will end prior to playing out all of the remaining rounds. The players will be alerted to the clinching round at the start of that round

UI
? Added messaging explaining why match ends in competitive mode when game does not go a full 30 rounds
? Fixed Inventory and Buy menu icons
? Added ability for players to upgrade armor via the buy menu at the reduced price of Kevlar
? Changed ‘My Awards’ string to be more generic ‘MY ACCOMPLISHMENTS’

Mini-scoreboard:
? Removed the miniscoreboard avatar background for dead players
? Testing more opaque team tinting for avatars in mini scoreboard
? Edited opacities on avatar borders
? Added surrender win condition in the win panel
? Added device detection – The game will prompt the player to select an ingame input device if more than one is detected
? Restored chat message that says who and why the winner won
? Fixed chat window to hide when you click the corner [X]
? Updated pause menu
? Fixed left alignment on Options submenu
? Fixed typo "whileflashbanged" is now "while flashbanged"
? Changed Casual mode so now all CT's receive a Defusal Kit
? Fixed to how muting is set and displayed
? Fixed another case of the disappearing scoreboard
? Fixed awarding the Office Veteran achievement simultaneously with the Italy Veteran achievement

Audio:
? Fixed another case of improper music fade out

Effects:
? Added triggers for the dust particles so they reliably fade away after 15 seconds
? Reduced scale of impact dust significantly; also reduced alphas just a bit

Characters:
? Elite Team ID improvement - Changed keffiya/shemagh to white.
? ST6: team ID fix. - Trying a darker vest/pouch/helmet for distinct value pattern vs elite

General Bug Fixes:
? Fixed occasional crash when earning certain achievements
? Fixed occasional crashes for certain UI popups
? Fixed an assert relating to using a bone index that may not be valid
? Fixed "mp_restartgame 1" NOT setting back Arsenal Demolition game settings such as current weapon on round start.
? Demo mode values were not being reset, nor were players' items being reset. The mp_restartgame convar now causes all mode values to be reset and all players' weapons (primary, secondary and grenades) to be destroyed and reset to the proper defaults.
? Fixed achievements not being displayed properly when earned.
? Fixed asserts that occur when the triangle reticle tries to appear over a character that's head is partially visible. This was causing the reticle to possibly appear in an invalid location while this condition occurred.
? Fixed crash when invalid radar icons are de-referenced.
? Fixed bug where grenades bounced off of the windows in de_lake
? Fixed stutter while spectating a player in the process of ducking.
? Fixed an intermittent crash when attacking with a knife.
? Cleaned up unused sounds causing console spew.

More... (http://store.steampowered.com/news/7613/)