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View Full Version : Men of War: Assault Squad Update Released



siosios
01-26-2012, 05:37 PM
General

? Added SKS 45
? Added MG 37(t)
? Added Type4 rocket launcher ammo
? Added M18 recoilless ammo
? Added Tank Flame Canister
? Added new 3d Model Hedgehogs
? Added new 3d Model Hedgehogs kit
? Added new 3d Model Barbed Wire
? Added new 3d Model Barbed Wire kit
? Added new 3d Model Pistol ammo
? Added new 3d Model Mgun ammo
? Added new 3d Model Rifle ammo
? Added new 3d Model Heavy Mgun ammo
? Added new 3d Model PTR ammo
? Added new 3d Model Winchester ammo
? Added new 3d Model Zenite ammo
? Added new 3d Model Bazooka ammo
? Added new 3d Model Panzerschreck ammo
? Added new 3d Model PIAT ammo
? Added new 3d Model mortar ammo
? Added new 3d Model Nagan
? Added new 3d Model Nagan Silencer
? Added new 3d Model Welrod
? Added new 3d Model Fuel Barrel
? Added new 3d Model Matches
? Added new enumerator graphics
? Changed mgun rate of fire system to be more historical accurate and easier to set up
? Changed smg rate of fire system to be more historical accurate and easier to set up
? Changed red guards anti-tank members to carry SKS 45 rifle
? Changed heavy ammo drop to include bandages and sandbags
? Changed UK Miners to carry Sten MK3 instead of Grease guns
? Changed penetration system so turret hits no longer cause random vehicle explosions
? Changed penetration system so hidden weak spots are no longer cause of explosions
? Changed penetration system so that explosion depend on the destruction of the vehicles chassis
? Changed barbed wires and hedgehog kits to have unlimited usage
? Changed engineer trucks inventory to fit new inventory specs
? Changed trucks to only emit passengers not the driver when being on fire
? Changed barbed wire to be queue-able
? Changed Combat Engineers AT to carry hedgehog kit
? Changed Combat Engineers AP to carry barbed wire kit
? Changed Mine Disposal Experts to carry 2 dynamite
? Increased range of pistols from 30m to 35m
? Increased HE effect of AT-riflegrenade
? Increased fire speed of SVT 40
? Increased fire speed of Johnson rifle
? Increased fire animation of pistols
? Increased amount of APCRs of Black Prince from 5 to 10
? Increased rate of fire of 4x .50cal Browning from 1500 rpm to 2000 rpm
? Increased rate of fire of DS-39 from 650 rpm to 800 rpm
? Increased rate of fire of MG 34 from 650 rpm to 800 rpm
? Increased rate of fire of BESA from 600 rpm to 800 rpm
? Increased rate of fire of BAR from 500 rpm to 650 rpm
? Increased rate of fire of DShK from 450 rpm to 600 rpm
? Increased rate of fire of Bren from 500 rpm to 520 rpm
? Increased rate of fire of .30cal Browning from 550 rpm to 600 rpm
? Increased rate of fire of pistols from 300 rpm to 350
? Increased rate of fire of bolt action rifles from 24 rpm to 25 rpm
? Increased reload time of 4x .50cal Browning from 13 sec to 20 sec
? Increased reload time of all heavier mguns from 4.5 sec to 5.0 sec
? Increased reload time of Browning .50cal from 3.5 sec to 5.0 sec
? Increased reload time of DShK from 3.5 sec to 5.0 sec
? Increased reload time of Vickers K from 4.0 sec to 5.0 sec
? Increased reload time of Type99 mgun from 2.25 sec to 2.5 sec
? Increased reload time of BAR from 2.0 sec to 2.5 sec
? Increased reload time of Bren from 2.0 sec to 2.5 sec
? Increased reload time of Nebelwerfer 41 from 60 sec to 75 sec
? Increased penetration power of Ho-Ri I and Ho-Ri II
? Increased accuracy of Chi-Ha 120
? Increased build time of hedgehogs from 15 sec to 30 sec
? Increased build time of barbed wire from 10 sec to 20 sec
? Increased reload time of Sherman 105 from 20 sec to 25 sec
? Increased reload time of Stuh42 from 20 sec to 25 sec
? Reduced rate of fire of Type1 HMG from 500 rpm to 450 rpm
? Reduced reload time of Vickers mgun from 6 sec to 4.5 sec
? Reduced explosion power of vehicles
? Reduced specular effects of Pershings, M12GMC, Shermans, Churchills and Black Prince
? Reduced burn time of buildings
? Reduced range of Stuh42 from 160m to 150m
? Reduced range of Chi-Ha 120 from 180m to 160m
? Reduced accuracy of level 1 experience soldiers with machine guns
? Reduced range of AP grenades from 21.5m to 18.5m
? Reduced AI throw range of AT grenades in order to remove AI issue: move, stop, move, stop until grenade throwing
? Removed the fake ability to explode a Sturmtiger when shooting at its barrel
? Removed sandbag kits from Charge! infantry
? Removed the ability to interchange hollow charge projectiles between different weapons
? Fixed ISU-122 gun barrel visuals
? Fixed IS-2 turret volumes
? Fixed IS-2 winter textures
? Fixed mguns of IS-2
? Fixed mguns of BA11
? Fixed wrong grenades of Devil's Brigade
? Fixed turret armor of M8 Greyhound
? Fixed shield armor of SdKfz 251/1
? Fixed gun mantlet armor of Nashorn
? Fixed gun mantlet armor of Archer
? Fixed a buggy code in the armored car props
? Fixed portrait of Charge! infantry
? Fixed ability to take mgun from BA64
? Fixed ability to take mgun from SdKfz223
? Fixed ability to take mgun from Stug3 G
? Fixed ability to take mgun from Hetzer
? Fixed ability to take mgun from M20
? Fixed smoke grenades
? Fixed many vehicle enumerator issues
? Fixed Oerlikon fire effect
? Fixed sound of SdKfz 232
? Fixed Sturmtiger armor penetration
? Fixed flamethrower max capacity


Multiplayer

? Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units)
? Added test mode mod (usage at your own risk)
? Increased CP of heavier LMGs from 3.5 CP to 5 CP
? Increased CP of lighter LMGs from 3.0 to 4 CP
? Increased capping power of Tankmen from 0.0 to 0.25
? Increased capping power of Miners from 0.5 to 1.0
? Increased capping power of Sappers from 0.5 to 1.0
? Increased capping power of Radio Op from 0.5 to 1.0
? Increased capping power of Squad leaders from 1.0 to 1.5
? Increased capping power of Snipers from 0.5 to 2.0
? Increased capping power of Scouts from 0.5 to 2.0
? Increased capping power of Officer from 5.0 to 10.0
? Increased recall-in timer of all single mgunners to 2min
? Increased price of US mgunner from 35 MP to 40 MP
? Increased price of US Regular Infantry from 155 MP to 160 MP
? Increased price of Soviet Heavy MG from 90 MP to 110 MP
? Increased price of Pak40 from 385 MP to 400 MP
? Increased price of Tiger I from 1100 MP to 1200 MP
? Increased price of Vickers AA from 750 MP to 800 MP
? Reduced capping power of Conscript infantry from 1.0 to 0.5
? Reduced capping power of Elite infantry from 4.0 to 3.0
? Reduced price of Su-122 from 1000 MP to 900 MP
? Reduced price of Panther from 1350 MP to 1250 MP
? Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP
? Reduced price of SdKfz 223 from 200 MP to 180 MP
? Reduced price of Type 1 Heavy MG from 100 MP to 90 MP
? Reduced price of M16 from 250 MP to 225 MP
? Reduced price of Chi-Ri from 1500 MP to 1400 MP
? Reduced price of Chi-To from 950 MP to 900 MP
? Reduced price of Ho-I from 360 MP to 350 MP
? Reduced price of Isuzu AA truck from 250 MP to 240 MP
? Reduced special points price of Naval tanks from 6 to 4
? Reduced CP of Scouts from 8 CP to 5 CP
? Reduced CP of Banzai! special unit
? Reduced Naval tanks call-in to 1 tank
? Fixed crew on Isuzu Mortar truck
? Fixed crew on Isuzu AA truck
? Fixed small map issues


Skirmish

? Changed vehicle emit code to equal multiplayer
? Reduced difficulty of the last section of the introduction mission
? Fixed skirmishes to use correct IS-2 model
? Fixed bren carrier crew on [UK] Scheldt
? Fixed hold fire mode of Japanese artillery on [Soviet Union] Manchuria
? Fixed small map issues

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