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View Full Version : Trine Update Released



siosios
04-07-2010, 11:40 AM
Updates to Trine have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Trine


Tweaked Steam Achievement "Still no fireball" requirement from 500 to 200 objects
Added new resolutions to the Launcher (uncommon resolutions can still be added by editing options.txt and setting the resolution with lines screen_height_and screen_width)
Added support for manually configuring which input devices to use in config\options.txt (player1_keyboard_ID, player1_mouse_ID)
Added Turkish language support (text)
Fixed "Up" control to no longer make the player jump by default
Fixed Windowed mode titlebar support
Fixed mouse cursor in widescreen (aspect ratio)
Fixed a rare crash when the player touches a falling rock as it breaks
Fixed a rare crash when a water splash effect is played while the player exits to menus
Fixed a rare bug that occurred when the player switched characters and died simultaneously
Fixed final boss animations sometimes not working properly (Tower of Sarek)
Fixed a co-op respawn bug with the last checkpoint (Tower of Sarek)
Fixed a collision issue in the Iron Forge level (caused the Thief to take damage from lava)
Fixed several oxygen gauge bugs
Fixed autoaim bugs in Tower of Sarek
Fixed the Boots item to work properly (reduces spike/goo damage)
Fixed random failure of overwriting save slots in the New Game menu
Fixed incorrect behavior with menu select confirms when using a gamepad
Fixed menu behavior during fade outsFixed Credits section names again


Note: a check for Radeon 5000 Series (5400-5900) AND Vista/Windows 7 has been added to disable high quality videos that cause random video-related crashes with these systems; this check is disabled with option "force_high_quality_video = 1" (which may be useful if e.g. new graphics drivers fix the problem eventually).

More... (http://store.steampowered.com/news/3675/)