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View Full Version : Dirt2 Update Released



siosios
03-02-2010, 10:51 AM
Updates to Dirt2 have been released. The updates will be applied automatically when your Steam client is restarted.

Graphics


Shadow quality setting of “low” is now correctly saved instead of resetting to “medium” Combinations of both high resolutions and high MSAA levels have been restricted on graphics cards with low memory to prevent issues found with those settings
Added missing function key icons
Fixed several lighting artefacts in night races
Fixed missing initial load screen on multi-GPU setups under DX11
Alt+Tab and Alt+Enter are now better supported under DX11
Benchmark mode now correctly applies custom settings
Fixed missing text in benchmark mode pause menu
Fixed a crash when changing multisampling mode
Fixed flickering text on stats screen in network mode
Improved image sharpness in DX9
Fixes to improve NVIDIA 3D Vision supportBetter default graphics options are chosen when running the game for the first time with a GeForce 8400 GS

Audio


Fixed an issue where replay music would suddenly cut in when navigating a replay at very slow speeds
Ensured that OpenAL is properly shut down when exiting the game using Alt+F4Prevented reverb cutting in and out abruptly on the Utah tracks

Gameplay


Fixed player being able to drive through the ground on the Rewang Trailblazer track
Fixed wall-riding on Battersea routesBug-fixes for LA Stadium, Malaysia Rally and Baja Rally tracks

General


Fixed a rare crash during the loading sequence
Fixed an issue in the Russian language version where the default player name is missing from the one-to-watch sequence
Fixed an issue where loading and saving would fail if multiple controllers were connectedFixed a crash which could occur when entering the first race using a motion platform

Changes


Removed 16x quality coverage sampled anti-aliasing support
Added support for MS Sidewinder Force-Feedback USB Wheel
Added support for Logitech Driving Force USB Wheel
Added support for Logitech Cordless RumblePad 2 USB controllerMachines with 6 cores will now use the 4-core worker map rather than the single core map

Optimisations


Optimised shadow rendering
Optimised CPU performance on machines with SMT and multiple coresImprovements to frame-rate fluidity and triple-buffering support



More... (http://store.steampowered.com/news/3535/)