siosios
12-16-2024, 06:51 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added missing No Gloves style for the Consigliere's Coverup
Added missing Versus Saxton Hale kill icons
Added some tournament medals
Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
Updated Aurora Skies Unusual effect to fix a timing issue
Updated the Necroprancer to fix an issue with the materials
Updated the Dusk Duster to fix an issue with the materials
Updated the Dapper Noel
Remade normal map to be compatible with OpenGL
Re-baked Diffuse & updated backpack icon to reflect above changes
Removed misplaced ambient occlusion
Fixed problematic face flexes
Fixed an issue where Engineer's beard was protruding from his goggles
Fixed an issue with the jigglebones being disabled
Rigged Sniper's hat to be compatible with his melee taunt
Updated Scrooge McDoc
Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
Updated the backpack icon
Updated koth_overcast_final
Fixed an issue with the models/materials
Added back snow coverings (now using displacements) to some props that were missing them
Fixed misaligned textures in various places
Fixed weird lighting bug on a wall in blue spawn
Fixed 'Hotel' sign not displaying properly
Added back indicators under some health and ammo kits that were missing them
Updated cp_fortezza
Removed sniper window leading into last
Fixed Engineer being able to build in some doors
Fixed some props being solid
Slight art pass update
Updated vsh_maul
Players can no longer hide from Saxton in the dark
Fixed props inside other props
Fixed z-fighting brushes
Fixed missing particle effects for the water feature
Fixed orientation of water feature particles
Minor lighting changes around the cinema
Adjusted LOD change distances for Cinema sign
Updated VSH logic
Grounded levitating props
Aligned misaligned textures
Fixed mis-textured walls
Clipped upper metal beams
Fixed clip brushes sticking out from walls that could be walked on
Players will now be pushed off of the fire bell
Adjusted cinema sign shadow
Used spell check on Saxton's Package sign
Updated how music is activated and deactivated
Fixed clipping on the hanging big ornaments
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added missing No Gloves style for the Consigliere's Coverup
Added missing Versus Saxton Hale kill icons
Added some tournament medals
Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
Updated Aurora Skies Unusual effect to fix a timing issue
Updated the Necroprancer to fix an issue with the materials
Updated the Dusk Duster to fix an issue with the materials
Updated the Dapper Noel
Remade normal map to be compatible with OpenGL
Re-baked Diffuse & updated backpack icon to reflect above changes
Removed misplaced ambient occlusion
Fixed problematic face flexes
Fixed an issue where Engineer's beard was protruding from his goggles
Fixed an issue with the jigglebones being disabled
Rigged Sniper's hat to be compatible with his melee taunt
Updated Scrooge McDoc
Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
Updated the backpack icon
Updated koth_overcast_final
Fixed an issue with the models/materials
Added back snow coverings (now using displacements) to some props that were missing them
Fixed misaligned textures in various places
Fixed weird lighting bug on a wall in blue spawn
Fixed 'Hotel' sign not displaying properly
Added back indicators under some health and ammo kits that were missing them
Updated cp_fortezza
Removed sniper window leading into last
Fixed Engineer being able to build in some doors
Fixed some props being solid
Slight art pass update
Updated vsh_maul
Players can no longer hide from Saxton in the dark
Fixed props inside other props
Fixed z-fighting brushes
Fixed missing particle effects for the water feature
Fixed orientation of water feature particles
Minor lighting changes around the cinema
Adjusted LOD change distances for Cinema sign
Updated VSH logic
Grounded levitating props
Aligned misaligned textures
Fixed mis-textured walls
Clipped upper metal beams
Fixed clip brushes sticking out from walls that could be walked on
Players will now be pushed off of the fire bell
Adjusted cinema sign shadow
Used spell check on Saxton's Package sign
Updated how music is activated and deactivated
Fixed clipping on the hanging big ornaments
More... (https://store.steampowered.com/news/235279/)
Added missing No Gloves style for the Consigliere's Coverup
Added missing Versus Saxton Hale kill icons
Added some tournament medals
Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
Updated Aurora Skies Unusual effect to fix a timing issue
Updated the Necroprancer to fix an issue with the materials
Updated the Dusk Duster to fix an issue with the materials
Updated the Dapper Noel
Remade normal map to be compatible with OpenGL
Re-baked Diffuse & updated backpack icon to reflect above changes
Removed misplaced ambient occlusion
Fixed problematic face flexes
Fixed an issue where Engineer's beard was protruding from his goggles
Fixed an issue with the jigglebones being disabled
Rigged Sniper's hat to be compatible with his melee taunt
Updated Scrooge McDoc
Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
Updated the backpack icon
Updated koth_overcast_final
Fixed an issue with the models/materials
Added back snow coverings (now using displacements) to some props that were missing them
Fixed misaligned textures in various places
Fixed weird lighting bug on a wall in blue spawn
Fixed 'Hotel' sign not displaying properly
Added back indicators under some health and ammo kits that were missing them
Updated cp_fortezza
Removed sniper window leading into last
Fixed Engineer being able to build in some doors
Fixed some props being solid
Slight art pass update
Updated vsh_maul
Players can no longer hide from Saxton in the dark
Fixed props inside other props
Fixed z-fighting brushes
Fixed missing particle effects for the water feature
Fixed orientation of water feature particles
Minor lighting changes around the cinema
Adjusted LOD change distances for Cinema sign
Updated VSH logic
Grounded levitating props
Aligned misaligned textures
Fixed mis-textured walls
Clipped upper metal beams
Fixed clip brushes sticking out from walls that could be walked on
Players will now be pushed off of the fire bell
Adjusted cinema sign shadow
Used spell check on Saxton's Package sign
Updated how music is activated and deactivated
Fixed clipping on the hanging big ornaments
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added missing No Gloves style for the Consigliere's Coverup
Added missing Versus Saxton Hale kill icons
Added some tournament medals
Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
Updated Aurora Skies Unusual effect to fix a timing issue
Updated the Necroprancer to fix an issue with the materials
Updated the Dusk Duster to fix an issue with the materials
Updated the Dapper Noel
Remade normal map to be compatible with OpenGL
Re-baked Diffuse & updated backpack icon to reflect above changes
Removed misplaced ambient occlusion
Fixed problematic face flexes
Fixed an issue where Engineer's beard was protruding from his goggles
Fixed an issue with the jigglebones being disabled
Rigged Sniper's hat to be compatible with his melee taunt
Updated Scrooge McDoc
Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
Updated the backpack icon
Updated koth_overcast_final
Fixed an issue with the models/materials
Added back snow coverings (now using displacements) to some props that were missing them
Fixed misaligned textures in various places
Fixed weird lighting bug on a wall in blue spawn
Fixed 'Hotel' sign not displaying properly
Added back indicators under some health and ammo kits that were missing them
Updated cp_fortezza
Removed sniper window leading into last
Fixed Engineer being able to build in some doors
Fixed some props being solid
Slight art pass update
Updated vsh_maul
Players can no longer hide from Saxton in the dark
Fixed props inside other props
Fixed z-fighting brushes
Fixed missing particle effects for the water feature
Fixed orientation of water feature particles
Minor lighting changes around the cinema
Adjusted LOD change distances for Cinema sign
Updated VSH logic
Grounded levitating props
Aligned misaligned textures
Fixed mis-textured walls
Clipped upper metal beams
Fixed clip brushes sticking out from walls that could be walked on
Players will now be pushed off of the fire bell
Adjusted cinema sign shadow
Used spell check on Saxton's Package sign
Updated how music is activated and deactivated
Fixed clipping on the hanging big ornaments
More... (https://store.steampowered.com/news/235279/)