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View Full Version : Team Fortress 2 Update Released



siosios
12-05-2022, 08:00 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Implemented VScript

VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.

Interface with entities and the world like regular Hammer logic
Simplify things that were previously incredibly complicated/tedious in Hammer logic
Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
React to game events and change the outcome of certain things, such as damage calculations


More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community

https://developer.valvesoftware.com/wiki/VScript
https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions



Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
Added support for custom MvM upgrade files packed into the map
Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
Exposed several movement related ConVars
Implemented support for func_monitor and cameras
Implemented logic_eventlistener for listening to game events from Hammer logic
Added the ability to pass parameters and delay to MvM populator actions
Improved compile time with VRADSpecial thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests



More... (https://store.steampowered.com/news/166703/)