PDA

View Full Version : Team Fortress 2 Update Released



siosios
10-12-2022, 06:12 AM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Fixed a client crash related to the Ghoulpit contract
Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
Fixed the hook's self-ilummination for The Hook, Line, and Thinker
Fixed a materials problem with the Cabinet Mann
Fixed a clipping problem with The Imp's Imprint
Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
Updated the item_type_name values for some items
Updated koth_sawmill_event

Fixed RED team portal to the underworld not enabling


Updated plr_hacksaw_event

Adjusted prop fade distances
Added more details across the map
Added overlays in some spots to make Snipers more visible
Filled the final death pit with billowing smoke
Fixed perch spots around the map
Fixed various displacement gaps
Fixed z-fighting on fence props
Fixed being able to place teleporters too close to your own spawn doors
Fixed payload sawblade damage not being consistent
Fixed players spawning in the overworld when the underworld race is active
Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
Fixed errors caused by missing gib types for crows
Fixed incorrect prop collisions
Improved fire safety
Prevented the HHH from falling into pits


Updated ctf_crasher

Fixed BLU flag outline not displaying properly when home
Tweaked nag line preparation to ensure it works correctly for both teams
Potential fix for casual mode lines still interrupting announcer despite being muted
Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
Giant medics will no longer mirror blast jumps above certain speeds
Fixed dispenser sometimes not properly attaching to giants
Fixed having multiple giants for the same team at the same time


Updated pl_sludgepit_event

Removed spells due to an exploit where players could get out of the map
Added cubemaps to fix weird visuals on metallic props
Removed assets leftover from the non-Halloween version of the map


Updated pl_hasslecastle

Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams




More... (https://store.steampowered.com/news/144283/)