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View Full Version : Team Fortress 2 Update Released



siosios
11-12-2016, 05:35 AM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Fixed invisible weapons on other players when they have recently changed loadout
Fixed color correction not working
Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
Fixed some Strange map filters displaying the wrong map names in their descriptions
Replaced convar tf_teamtalk with tf_gravetalk

When enabled, living players can receive text and voice chat from dead players
When disabled, living players cannot hear the dead, regardless of team
Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
Defaults to on, except in Competitive matches


Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
Fixed Mann vs. Machine bots not playing the teleport sound effect and not becoming invulnerable after teleporting
Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
Fixed a missing material in the main menu
Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
Added the Chapelaria 6v6 tournament medals for season 1
Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
Updated the localization files
Updated mvm_ghost_town to fix the cube maps
Updated mvm_mannhattan

Fixed Spies spawning behind the closed door at Gate A
Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun


Updated pl_millstone_event (Hellstone)

Fixed an exploit where you could trap Horseless Headless Horsemann in place
Fixed some door frames from being able to shoot through them
Fixed a texture error
Fixed a barrel that you could walk through
Improved navigation file for better bot movement
Fixed being able to shoot through building wall located front of RED 1st base
Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps




More... (http://store.steampowered.com/news/25548/)