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View Full Version : Team Fortress 2 Update Released



siosios
10-25-2016, 05:42 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Extended Scream Fortress VIII to run through November 16th, 2016
Fixed a problem causing some players to receive the incorrect number of Merasmissions

Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
Players who received too few Merasmissions will be able to quickly catch up to the intended amount
A small number of players who received too many Merasmissions will not receive any for the next few days


Fixed the Tome of Merasmissions displaying an erroneous maximum number

All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years


Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name))
Updated the model/materials for The El Paso Poncho
Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone)
Updated the localization files
Updated mvm_ghost_town to fix error models in the spawn rooms
Updated pl_fifthcurve_event (Brimstone)

Fixed RED players getting inside BLU's 2nd forward spawn
Fixed skull's teeth in hell being non-solid
Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round
Fixed some players dropping into hell's lava in rare cases
Fixed big pumpkin in RED 2nd base being non-solid


Updated pd_pit_of_death_event

Fixed an exploit which allowed players to enter the enemy spawn
Fixed enemy players teleported to the Underworld spawning in one another
Fixed finale particles not being drawn from certain distances
Fixed certain overlays not rendering
Increased damage over time dealt in the Underworld
Added climbable props to the platforms near mid
Added a nobuild to the area surrounding the portal
Added signs in spawns to make the second door more obvious
Adjusted respawn times so that the losing team will respawn faster
Adjusted health, ammo, and spellbooks around the map
Changed the Underworld buff to use the Purgatory buff from Eyeaduct
Players killed during the finale will now turn into ghosts
Decreased score limit from 5 to 4 points per player




More... (http://store.steampowered.com/news/25148/)