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View Full Version : Team Fortress 2 Update Released



siosios
01-08-2016, 04:12 AM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Fixed some random client crashes related to memory exhaustion for Mac clients
Significantly reduced memory usage on Mac and Linux clients
Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals
Added the ability to restore festivized weapons via the context menu
Fixed an issue causing maps with packed assets to occasionally have pink textures when played on servers using sv_pure
Fixed the Australium Minigun and Australium Scattergun materials
Fixed objective names in deathnotice HUD using white text when the local player was involved
Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining
Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
Updated The Frenchman's Formals so it can also be equipped by the Scout and added a new paint style
Updated the backpack image for the Taunt: Soldier's Requiem
Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro
Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when used to extinguish a burning teammate.
Updated the server log entry for kick votes to include the ID of the vote initiator
Updated cp_vanguard to fix an exploit related to spawn room doors
Updated pl_snowycoast

Fixed several unintended perches
Fixed being able to damage through the setup gates
Added some fences & cover inside BLU's first spawn to reduce spam angles
Added an extra resupply in BLU's first spawn and RED's last spawn
Moved medium health kit at 1st point back towards BLU's side of choke
Changed collision on large railings to allow projectiles
Added some cover to the sentry platform inside last
Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious
Quonset hut sniper deck raised
Spawn locations in RED's first moved further from the door
Added windows to main entrance of RED's first spawn
Adjusted the narrow fence near RED spawn
Prevented building teleporters at the edge of spawn doors
Fixed an exploit related to BLU's 2nd forward spawn's entrances
Added some logic to prevent players getting stuck when RED's first spawn closes
Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns)
Replaced dump truck in kennels with crates
Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture
Switched main exit and window on RED's last spawn
Adjusted placement of health and ammo near RED's last spawn
Fixed various floating props
Fixed some texture alignment issues in the tunnels
Fixed spot on last ramp that would keep the cart from rolling back
Fixed some smoothing/geometry problems on crates at last
Reduced size of kill zone on falling crates during finale
Added map menu photos




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