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siosios
12-18-2015, 08:21 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

The Tough Break Update has arrived!


Additional information available on the website (http://www.teamfortress.com/toughbreak)
4 new community maps: Snowycoast, Vanguard, Highpass, and Landfall
26 new contracts, including contracts which issue loaner weapons
4 new weapon collections
2 new community taunts: Badpipes and The Bucking Bronco
1 new official taunt: MannrobicsNew community cosmetics case with 15 items

General


Significant weapon and class balance improvements (see section below for full details)
Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit of Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker
Added Smissmas 2015 Mystery Gift. Can be found by opening a Tough Break Weapons Case. Have you been Naughty or Nice?
Added Strange Count Transfer Tool

Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.
Can be Crafted by 2 Strange parts in the crafting menu under Rare Items


Updated Case opening item drop algorithm. Going forward players are now less likely to get duplicate items from the same rarity tier on repeated Case openings.
Updated several weapons sounds with consistency fixes from community member Mateusz Grzesik
Updated the scoreboard

Re-ordered some of the columns
Added an image to represent player ping values instead of the actual ping values. Added an option in Adv. Options to use the actual ping values.


Updated several weapon descriptions to better detail their functionality
'Gifted by' Tag can now be removed from items via 'Restore?' Context action from the Backpack view
Fixed a bug in Mann vs. Machine where Medic bots with unusually long uber effects could have the effect time-out prematurely
Fixed a bug where Unusual Slider was not properly saving
All Strange parts can now be applied to Strange cosmetics items
Strange parts added to the Backpack Context Menu for Strange items
Paints now display both Market and Mann Co. Store prices in the Backpack Context Menu on paintable items
Added case and crate opening animation in Backpack view
Fixed seeing the fire texture on the Captain Space Mann, A Head Full of Hot Air, and The Tomb Readers in DirectX 8
Updated the models/materials for Der Wintermantel and made it paintable
Updated the Caped Crusader to include a team-colored style for the cape
Players can no longer use blast damage to move during the pre-round freeze period

Added server convar tf_preround_push_from_damage_enable for servers to utilize the old behavior


Fixed the Spy-cicle not melting properly if the Spy is burned while stunnedAdded an option in Adv. Options to batch overhead combat text

Performance Improvements


Mac and Linux improvements (Windows Direct3D 9 players have these already)

Texture streaming now enabled
Reduced memory consumption by ~500 megs
Faster map loads!


Players on Mac can now select 'High' texture settings
Eliminated many cases of hitching when using painted weapons
Eliminated occasional hitching caused by using mat_picmip 2 (or selecting low quality textures in Video Options -> Advanced)
Massively reduced memory consumption when using painted weapons
Improved particle system performance, boosting overall framerate, especially in particle-heavy situations.
Fixed two most common forms of framerate stuttering / hitching when using popular FPS configs
Added -default launch option to help players triage performance / stability problems.

When run with -default, the game will ignore most convar settings and run purely with default options
Upon exit, -default runs do not overwrite the player's config.cfg file. If a player wants to save the settings of a default run, they should execute host_writeconfig in the console.


Fixed 5 second stall when opening options menu
VR players: You must now pass -vr to launch options to play TF using VRFixed multiple cases of FPS stutter related to the sound system

Mannpower Changes


Flags will become poisonous (mark the carrier for death) 90 seconds after having been stolen
If both team flags are stolen and poisonous, they will return when next dropped
Fixed players being able to grapple during the pre-round freeze period
Reduced the number of flag captures required to win from 10 to 7 on official servers
Regeneration powerup


Health regeneration amount changes - Scout, Sniper and Spy increased, Engineer decreased


Reflect powerup

Added pushback force to players who damage the powerup carrier (except for flame damage)

Added overheal effect to players whose max health is increased by a powerup

Gameplay Changes
All

Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
Upon spawning, friendly players will show an outline for 10 secondsUpdated various weapon descriptions to better detail their functionality


Multi-Class

Panic Attack

No longer auto-fires when fully loaded. Shots can be held and released at will.


Reserve Shooter

No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.


The Half-Zatoichi

Now considered a sword (increased holster and deploy time and increased range)
Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
100% life restore on kill changed to 50% health gain on kill that can result in overheal
No random crits


Scout

Pretty Boy's Pocket Pistol

Increased health recovered on hit from +3 to +5


Mad Milk

Extinguishing an ally will now reduce the cool down by 20%


Wrap Assassin

Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
Ball recharge rate increased by 25%
Damage penalty reduced from -70% to -65%


Soldier

Beggar's Bazooka

Decreased blast radius by 20%


Concheror

Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.


B.A.S.E Jumper

Removed hidden property of up draft when on fire


Market Gardener

Added 20% Attack Speed penalty


Air-Strike

Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)


Sniper

The Cleaner's Carbine

Reduced firing rate penalty from 35% to 20%
Added 'CRIKEY' meter which is filled by dealing damage
Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled


Cozy Camper

Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.


Jarate

Extinguishing an ally now reduces the cooldown by 20%


Pyro

Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
Degreaser

No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
Removed damage penalty
Increased Airblast cost by 25%
Increased afterburn penalty to from 25% to 66%


Phlogistinator

Removed 10% damage penalty.
When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects


Axtinguisher

Properties changed
100% Chance to crit against burning targets
33% Damage penalty
20% Slower attack speed
75% Slower switch-to speed


Medic

Medics now have slightly higher health regeneration when healing a hurt patient
During setup time, ?berCharge build rate is now increased by 3x
Amputator

Taunt can now be activated by alt-fire
Healing done with the taunt now grants small amounts of ?berCharge


Vaccinator

Removed 10% health regeneration on proper resist
Added slight ?berCharge build on proper resist
Increased ?berCharge rate from +50% to +67%
Reduced overhealed ?berCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.


Crusader's Crossbow

Healing a player with an arrow now grants a small amount of ?berCharge


Quick-Fix

Fixed cases where Quick-Fix ?berCharged players could still be affected by certain knock-back effects
Players can no longer capture objectives while under the effects of Quick-Fix ?berCharge


Spy

The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
Dead Ringer

Initial damage reduction when feigning death increased to 75% from 50%


Spy-cicle

Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter
Fire immunity shield no longer appears when fire immunity is triggered


Heavy

Fists of Steel

Removed deploy time penalty
Added penalty of increased holster time by 100%


Gloves of Running Urgently

Increased holster time penalty


Warrior's Spirit

Now heals 50 health on kill
Damage received and dealt increased by 30%
Removed health penalty


Eviction Notice

Now provides 15% move speed bonus
Now increases damage taken by 20%


Demoman / Demoknight

Shield bash now deals damage at all ranges, scaled by distance
Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
Splendid Screen

Removed the ability to deal charge impact damage at any range (now native to all shields)
Now increases recharge rate by 50%
Increased blast resistance from 15% to 20%


Tide Turner

Now grants mini-crit instead of full-crit on charge bash
Reduced resistances to 15%


Chargin Targe

Reduced blast resistance from 40% to 30%
Removed fire immunity


Claidheamh M?r

Removed charge duration bonus
Now restores 25 health on kill
Removed health penalty
Now increases damage taken while active by 15%


Persian Persuader

Removed ammo pickups granting health instead of ammo
Added penalties of reduced primary and secondary ammo
Ammo pickups now replenish charge
Now gains charge meter on hit


Quickiebomb Launcher

Fizzle time increased from 2 seconds to 4 seconds


Ullapool Caber

Base melee damage increased from 35 to 55
Added 20% fire rate penalty
Added 100% switch-to time penalty


Loose Cannon

Reduced projectile speed (now a visible attribute)
Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
Reduced knockback from cannon hit. Knockback strength is now similar to airblast.


Engineer

After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
The Jag

Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.


Rescue Ranger

Healing per bolt reduced from 75 to 60




More... (http://store.steampowered.com/news/19733/)