siosios
12-02-2015, 05:08 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Steam Controller config so +attack3 (special attack) can be bound for items like the Medic shield
Fixed not being able to run a dedicated server and connect to it as a client on the same machine
Fixed Killstreak icon alignment in the targetID panel when using cl_hud_minmode
Fixed an exploit related to the Steam Controller and the turn rate for charging Demomen
Updated the models/materials for The Medicine Manpurse, The Air Raider, and Pin Pals
host_writeconfig now writes only bindings and convar values that are not default values. If you want a full config, use 'host_writeconfig full'.
Mannpower update
Supernova
Reduced charge up time
Increased the amount that damage contributes to charge
Fixed a bug where outline effect showed on invisible Spies
Fixed a bug where crit melee attacks were multiplying on top of a base damage increase. Crit melee attacks now do the same damage
Demomen equipped with shields are now excluded from the across the board 30% melee damage increase
Added highlight effects to active revenge powerups
Reduced points for a flag capture now that the enemy cannot return a dropped flag by touching it
More... (http://store.steampowered.com/news/19524/)
Updated the Steam Controller config so +attack3 (special attack) can be bound for items like the Medic shield
Fixed not being able to run a dedicated server and connect to it as a client on the same machine
Fixed Killstreak icon alignment in the targetID panel when using cl_hud_minmode
Fixed an exploit related to the Steam Controller and the turn rate for charging Demomen
Updated the models/materials for The Medicine Manpurse, The Air Raider, and Pin Pals
host_writeconfig now writes only bindings and convar values that are not default values. If you want a full config, use 'host_writeconfig full'.
Mannpower update
Supernova
Reduced charge up time
Increased the amount that damage contributes to charge
Fixed a bug where outline effect showed on invisible Spies
Fixed a bug where crit melee attacks were multiplying on top of a base damage increase. Crit melee attacks now do the same damage
Demomen equipped with shields are now excluded from the across the board 30% melee damage increase
Added highlight effects to active revenge powerups
Reduced points for a flag capture now that the enemy cannot return a dropped flag by touching it
More... (http://store.steampowered.com/news/19524/)