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siosios
08-28-2015, 10:22 AM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Added Collection Trade-Ups!

Check out the blog post (http://www.teamfortress.com/post.php?id=18161) for more information


Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
Added the Gun Mettle Cosmetic Case which contains new community cosmetic items

Gun Mettle Cosmetic Case can only be found by players with a campaign coin
Cosmetics in a collection can be listed on the Steam Community Market


All Strange items now have a visible icon in backpack panels
Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
Added the OWL 14 tournament medals
Added a Steam Community Profile option to the player right-click context menu in the scoreboard
Fixed a buffer overflow exploit (thanks to Didrole for this report)
Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
Fixed a Mann vs. Machine exploit related to the Medigun shield
Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
Fixed the cvarlist command truncating some cvar/command descriptions
Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
The Dalokohs Bar can now accept Ally Healing Done strange parts
Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
Updated the materials for the Stickybomb Launcher
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Updated the localization files
PASS Time update

Fixed scoring in your own goal if you change teams while the jack is in flight
Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
Fixed players sometimes not being able to throw the jack
Fixed another case where players could teleport the jack with The Eureka Effect
Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
Unlocked console variables for community servers to experiment with without requiring sv_cheats
Fixed Scouts being able to pick up the jack while drinking
Fixed disguised Spies being able to carry the jack in some situations
Made weapon switch faster after throwing the jack
Fixed not getting a speed boost if you score and then get the jack after it respawns
Fixed a crash if mp_tournament was enabled and someone scored during pre-game
Improved the way blocking works
Fixed being able to cancel enemy taunts by hitting them with the ball
Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
Updated pass_warehouse

Fixed issue with jack getting stuck behind props
Fixed exploit of jack getting stuck in dropper
Fixed issue with unbalanced ammo and health kits
Moved resupply closets further from the doors
Added plank walkway to central warehouses on top of the containers



Server Browser

Fixed the history tab of the server browser failing to record servers
Fixed the spectate tab of the server browser not working at all
Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
Fixed connecting to SourceTV servers via the Favorites tab in the server browser
Fixed SourceTV relay servers not properly registering on the server list in some situations
Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
Fixed SourceTV relay servers appearing to have negative max players


Maps Workshop Beta

Fixed map cycle files specified before the initial map load not properly tracking workshop maps
Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map




More... (http://store.steampowered.com/news/18182/)