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View Full Version : Team Fortress 2 Update Released



siosios
08-19-2015, 07:53 AM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Added new game mode 'PASS Time' to the TF2 Beta

Check out the blog post (http://www.teamfortress.com/post.php?id=17833) for more information


Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case)
Added a new hat 'The Finder's Fee'

Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce
Well deserved congratulations to the first recipient, Nathaniel Theis


Fixed visual bugs caused by picking up weapons with special attributes
Fixed the Mann vs. Machine Medigun shield not being re-created after switching away from the Medigun and back while the charge is draining
Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medigun shield
Fixed left-hand view models not displaying Stat Clocks correctly
Fixed being able to use the tournament_readystate client command when using per-player ready status mode
Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when the map timelimit runs out
Fixed some missing VO sounds for the Demoman when laughing
Fixed being able to use the Restore action on Killstreak Kits
Fixed character loadout menus so they display the particle effects for all equipped Unusual items
The Huo-Long Heater can now accept Posthumous Kills strange parts
Updated the Australium Grenade Launcher to fix the wood material being shiny
Updated the backpack images for the Gun Mettle Campaign Coin
Updated LODs for several weapons and the sentry gun
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Updated the localization files
Updated Koth_Suijin with the latest changes from the authors

Added cover around the point preventing cross-point sight line
Opened second window in point building
Tweaked pickup amounts and positions
Widened space between stairs to point and bridge railing to allow easier movement
Clipping improvements
Improved lighting in dark areas
Fixed an issue where engineers could build on outlying islands
Fixed an issue where engineers could trap teammates by building teleporters in spaces with restricted movement
Fixed an issue where the spawn room doors could be held open by an opposing team member
Optimization improvements


Maps Workshop Beta

Fixed a common crash when loading some compressed maps
Fixed various issues running workshop maps on listen servers

Listen servers no longer unnecessarily fetch a second copy of the map
Listen servers no longer cause the client to crash upon the second load of the same workshop map


Added -ugcpath parameter for dedicated servers to control location of downloaded workshop content

Defaults to steamapps/workshop
Multiple servers sharing the same UGC directory is currently not supported, and will not go well


Added server command tf_workshop_map_status to view currently tracked maps and their status
Enhanced handling of updated maps to ensure the newest available version of the map is always used on level change
Improved handling of workshop maps in a server's map cycle

Workshop maps in the map cycle will be automatically fetched and updated in the background
Workshop maps in the map cycle will have their names updated to the canonical name once known


Map votes now work with workshop maps

A known issue is that the full workshop map name is currently shown instead of the friendly name


Community request: Updated the FindMap and CanProvideLevel API for server-side mods. These functions now always expose the full workshop names for maps when known, even if not the map is not yet installed




More... (http://store.steampowered.com/news/18032/)