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siosios
03-13-2015, 10:51 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Announcing the Taunt Workshop!

Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
Check out the blog post (http://www.teamfortress.com/post.php?id=15904) for more information


Added 3 new community-created taunts to the Mann Co. Store

Scout taunt: The Boston Breakdance
Sniper taunt: The Killer Solo
Sniper taunt: Most Wanted


Added Crate #92 to the drop list
Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
Fixed an exploit related to material .vmt files and playing on servers using sv_pure
Fixed the game not running for some dual GPU machines (Mac OS X)
Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
Fixed an exploit related to Highlander mode and changing teams with instant respawn
Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
Fixed an exploit where clients could bypass the name change timer
Fixed a bug that caused some particles to not draw correctly
Fixed shadows drawing on some wearables while in first person
Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
Updated the Mann Co. Store and Armory to not display item levels
Fixed the Phlogistinator's bottle not getting the crit-boost material effect
Added a "no helmet" style for the Antlers
Added the OSL.tf tournament medals
Added the Florida LAN tournament medals
Reduced the latency of voice audio
Updated the equip_region for the Black Knight's Bascinet
Updated The Little Bear so it can get assists in Pyrovision
Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Updated the description for The Gunslinger to include the three hit combo
Updated the localization files
Mannpower update

Added new map ctf_thundermountain
Added new powerup: Knockout

Restricts the carrier to Melee and Grappling Hook only
Max health increased by 150
Immune to airblast and damage pushback
Melee weapon always crits and forcibly shoves the victim away
Melee hit forces the victim to drop their powerup or the flag if they have it
4X melee damage to buildings


Grappling Hook changes

Added hook jump– hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
Added support for hooking into enemy players

Release the fire button once the hook has hit an enemy player to draw yourself to them
Hooked victims will bleed for 2 health per second
Unhook at any time by switching back to the grapple, or firing it again away from your victim
Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
Sound cue added when hooked by an enemy's grapple


Added new Grapple weapon sounds and grapple projectile
Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy


Added Revenge temporary powerup

Activates and spawns when a significant game imbalance is detected
Temporarily grants crits, increased fire rate and increased clip size


Added unique powerup pickup sounds
Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
Strength: Fixed sentries inheriting the double damage multiplier
Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds




More... (http://store.steampowered.com/news/16075/)