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View Full Version : Dota 2 Workshop Tools Alpha Update - December 17th, 2014



siosios
12-18-2014, 05:28 PM
Improved performance and memory used when playing custom games
Added support for playing custom games on 32bit Windows [XP]
Added Direct3D 9 support
Added ability to blend between tile sets in the tile editor using override materials.
Added additional materials and blending between tile sets in the example dota_pvp_tiled map.
Added additional controls for adjusting the rotation and pitch of trees in the tile editor.
Added ability to swap existing plant placements in the tile editor in the same way trees could already be swapped.
Added functionality to look up a tile in a tile set by right clicking it while in the tile editor.
Added high contrast lighting mode option in Hammer viewports.
Added a new alternate desert tile set which can be applied to maps built using the tile editor.
Modified the multiblend shader so all four layers can have independent rotation and scale while using world space UVs.
Fixed Hammer bug where if a map failed to load the progress bar would never go away.
Fixed bug where objects using the world space UVs option of the multiblend shader would sometimes flicker.
Fixed particle bug related to delays on nested child particle systems
Added texture sequence preview to assetbrowser and PET texture picker
Fixed bug with Hammer particle preview where control point entities were normally ignored (as soon as the system was restarted)
Change particles to use the new KV3 compiler & resource version (content format is unchanged for now)
Initial support for hitboxes in PET
Assetbrowser honors texture alpha channel, has a channel selector
Made placement of data-driven units in Hammer more robust
Fixed a number of visual bugs in particle effects
Fixed bugs in portrait rendering, including rendering multiple selected units correctlyIncreased connection timeout to 3 minutes



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