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View Full Version : Team Fortress 2 Update Released



siosios
07-18-2014, 06:38 AM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Fixed a client crash related to particle effects
Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option
Fixed the Festive Sapper not having a skin for the Blu team
Added a new startup music track from Expiration Date
Added a Headset style for the Greased Lightning
Updated the Conga taunt to play sounds on the client instead of the server
Updated several materials to fix issues caused by mat_picmip
Updated the localization files
Updated beta map pl_cactuscanyon

Redesign of the first half of stage 2. Blu team now pushes up the first hill
Removed the death pit in the first barn building of stage 1
Ammo increased in stage 2
Fixed Red building in the spawn room of stage 2


Updated beta map rd_asteroid


Mode changes


Power Cores and Reactor Cores now add their point value to a team's score over time
Reduced the rate at which points can be stolen from 15 per second to 10 per second
Robots now heal 5 health per second to nearby friendly players
The HUD has been reworked


Inverted the layout to better represent the layout of the level
Added progress bars to represent each team's score
Potential point gains from stolen reactor cores are now visually represented on the score progress bars
Thief icon now moves across the score board relative to the thief's position in the level
Updated thief icon to represent both the color of the power core stolen and the color of the thief's team


Added new strings to the win panel that explain why the team won
Replaced the current "points being stolen" sound with a new sound
Added better collision hulls to robot models
Reworked robot skins to reduce similarity to the Ubercharged skin
Sentry guns no longer target Ubercharged robots


Map changes


Layout has been adjusted with the overall goal of improving visibility of teammates
Removed spawn teleporter
Reduced map size by removing the front lobby and cave sections
Added terrain paths on the sides of the mid bridge
Increased width of the mid bridge
Removed doors that locked when A and B robots were active
Robots have been rearranged:


A robots now roam the bridge above the water
B robots now roam around the floor in front of the vault
C robots now roam around the upper deck


Added more line of sight blockers to the water room to provide better cover during combat engagements
Reduced travel time for the water flanking route under the interior bridge
Added a drop down to enter the water room from the front door staging area
Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck
Increased width of vault corridors
Reworked vent route that leads to the vault, no longer need to crouch jump on exit
Moved left spawn exit forward to reduce effectiveness of spawn camping
Added a resupply cabinet to the right side spawn exit
Re-positioned health and ammo pickup locations
Added ramp collision to stairs
Changed setup time from 60 seconds to 40 seconds
Changed power reactor max return time from 90 seconds to 60 seconds
Fixed gap in the death pit that allowed players to survive





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